In-game Resources

Resources for use during game will be found here.

Building a Crew

Yes, you're building a character. Together, however, you're building a crew. 

There are some constraints, and it will require some discussion with the group. 
Do not derail current-game time with next-game matters, please. There will be a Session Zero.

Communal Backstory

Your characters will begin as established members of the Starfinder Expeditionary Forces. They have just been accepted to the Officer Training Program and might, just might, get selected to go into deep space! 

SPOILER: Your character is selected...as are the other player-characters...to serve aboard one of the ships attached to the Second Expeditionary Fleet, on a mission of exploration to a region of the Vast. 

Your character just needs to submit their acceptance papers (ie: your character sheet)

Crew-member

Your characters will serve together on a smaller ship in the fleet. This means your characters matter to the overall operation of the ship. Thus it is important that the party be well-rounded. Each crew member has a role and responsibilities aboard the ship. Mechanically, these roles come into play during starship combat and are skill-checks.

This should be considered when building your character. Strictly speaking any character can assume any of the starship roles. Details on the roles and primary skills associated are outlined below. Generally your ship role will align with what you bring to the party. But the ship will be at a disadvantage if it is lacking qualified crew for specific roles; both in space and on away-missions.

You wouldn't be on this expedition if you hadn't demonstrated in your past that you were a reliable and trustworthy member of the Starfinder Society.
Build your character accordingly.

Tools and Resources

CHARACTER BUILDING CONCEPTS

 What is the general aspect of your character's personality? 
How did they grow up? What was their education? Why did they choose a life as a Starfinder? 

There are three pillars upon which you will flesh out these details
and determine your starting abilities and skills.

RACE

It's space, so it's like fantasy races but most everything can be explained as "Aliens!"

This will determine certain bonuses/penalties related to what you physically are in the world.



Playable Races

THEME

Themes represent the core aspects of your background and motivations and can help express your character's approach to adventuring.

You gain certain perks here as you level.

You can choose to be "Theme-less" which has its own perks as you level.

CLASS

These basically outline what you bring to the party and are a reflection of your specialized training and education.

This is also where you will advance your character as you level up.

You can choose to multi-class as you advance, if more than one suit your desire.

Your class also affects your HP as you advance.

ARCHETYPES

Archetypes are optional and can help you fulfill certain specifics in your concept by swapping out base class features for specialized mechanics.

Sourcebooks

The following are the main resources for character creation. If you are playing a non-core or a non-legacy race, you will also need information from the Alien Archives book that race comes from.

Core Rulebook

This is the main source for everything, obviously. Start here.

Character Ops Manual

Adds three new classes to the mix. Check for alternate racial traits. Usual mix of additional player options:  Feats, Spells, etc.

Pact Worlds

Chapter 4 includes additional player options and gear

Near Space

Chapter 4 includes additional player options, alternate racial traits, and gear

Also the Armory Book, for gear and equipment

Skill Notes

Skills are pretty straight-forward in Starfinder. You can't have more ranks in any given skill than your character level. The following sometimes needs clarification:

Life Science

Life Science covers things that are living

Biologists, Epidemiologists, Physicians, etc.

Physical Science

Physical Science covers things that are not living.

Geologists, Physicists, Engineers, etc.

Mysticism

Mysticism covers things that are magic.

Priests, Shamans, Space Wizards, etc.

Starship Roles

When starship combat begins, these roles kick in mechanically. 
Each has a set of actions that can be taken as the ship takes its turn in the initiative order. 
These actions are organized into three phases.
Below are the roles, and the key skill(s) relied on for checks during starship combat.

Captain

Key Skills: Diplomacy, Intimidate

Science Officer

Key Skill: Computers

"Chief Mate"

Key Skills: Acrobatics or Athletics, Engineering

(Deck Officer - provides supporting rolls)

Magic Officer

Key Skill: Mysticism

Pilot

Key Skill: Piloting

Engineer

Key Skill: Engineering

With the exception of Captain, players can change roles (they can not take an action if they do so during starship combat). The role of captain can only be assumed if it is vacant. Ships can have more than one (crew size permitting) for any role except Captain. Only the XO is formally called Chief Mate on a ship. This role is otherwise referred to as a deck officer. Not every ship has a chief mate or magic officer. 

Factions

These will offer nothing more than flavor. The Starfinder Society has several factions. You may be associated to one of them, though it is not required. Factions have their own goals and philosophies and most actively cooperate with one another. They support their members but recognize each person's first allegiance is to the Starfinder Society.

Acquisitives

Many freelancers and mercenaries were hired by the Society following the Scoured Stars Incident. Those that stayed on became the first members of the Acquisitives.


Wayfinders

Specialists in the exploration of new parts of the galaxy now accessible via the Drift, they seek to be the first to set foot on a new planet or make contact with a new species

Dataphiles

Obsessed with the collection of all forms of knowledge, secrets, data, and information. They are particularly interested in discovering what happened during the Scoured Stars incident.

Second Seekers

Dedicated to supporting the First Seeker, their focus changes with regularity. Non-player Faction.

Exo-Guardians

The Exo-Guardians are sworn to protect the Pact Worlds from external threats. They use the Starfinder Society's missions to distant worlds to scout for any perils on the horizon.